Resource title

Cooperation in the Classroom : Experimenting with Research Joint Ventures

Resource image

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Resource description

This paper describes a classroom exercise that illustrates the investment incentives facing firms when technological spillovers are present. The game involves two stages in which student ?sellers? first make investment decisions then production decisions. The classroom game can be used to motivate discussions of research joint ventures, the free-rider problem, collusion, and antitrust policy regarding research and development.

Resource author

Michelle S. Goeree, Jeroen Hinloopen

Resource publisher

Resource publish date

Resource language

eng

Resource content type

text/html

Resource resource URL

http://hdl.handle.net/10419/23395

Resource license

Adapt according to the presented license agreement and reference the original author.